Tuesday, October 15, 2013

Weekly Technical Update - 10/15/13

This past week, our primary focus was on player movement.
After getting the selection of a player's unit handled, Travis and I worked on fixing the way movement worked once orders were assigned. We also started conceptually discussing the enemy AI.

John handled the camera movement and basic controls, and has been working on creating placeholder assets, and making them into objects in the game engine.

Looking forward to next week, we are going to address the player unit pathfinding, multi-unit selection, and continue designing the enemy AI.

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