Monday, November 25, 2013

Pre-Thanksgiving Technical Update


  • Problems with ship selection are fixed
  • Most final assets for Levels 1 & 2 are complete
    • Still need final Hacker ship
    • Need final space station
    • Planning to rework stun weapon into radiating ring
  • Level 1 logic and layout is complete
  • Level 2 logic 90% complete
    • Need to implement level end logic
  • Level 2 layout complete
  • Enemy ship AI needs to be adjusted
    • Need larger detection radius
    • Need patrol paths
  • Level 3 basics complete
    • Enemy AI needs attack/follow command
    • Need art assets
  • Sounds/music need to be implemented

Wednesday, November 13, 2013

First draft of Level 3 implemented


Currently we are using beautiful placeholders for the art assets.

Red - Walls / obstacles
Blue - Enemies
Yellow - Player
Pink - Princess Pear hostage
White - Cube hostage

Waypoints are being used for the patrolling paths. Hostages will follow the Hero!

Tuesday, November 12, 2013

Level 3 Concept

Here is a rough concept of the layout of Level 3 - Dimensions are obviously not to scale