This past week, our primary focus was on player movement.
After getting the selection of a player's unit handled, Travis and I worked on fixing the way movement worked once orders were assigned. We also started conceptually discussing the enemy AI.
John handled the camera movement and basic controls, and has been working on creating placeholder assets, and making them into objects in the game engine.
Looking forward to next week, we are going to address the player unit pathfinding, multi-unit selection, and continue designing the enemy AI.
Tuesday, October 15, 2013
This Week In Art (Oct. 15)
I am currently developing and refining the art style and level design of the game. I have researched reference and have rough concept art and a first level level design.
Announcing: Star Command: Division 6
As mentioned in a previous post, we have begun to work on a new game!
Today, we're ready to reveal that we are working on a Space based Real Time Strategy game:
Star Command: Division 6
In Star Command: Division 6 (SCD6), you take the place of a commander of a small elite military force. You have been given a mission to rescue hostages from an enemy installation orbiting a nearby planet. As the commander, you must guide your wing through enemies, taking them out without raising the alarm, and destroy the base's defenses before you can enter it to rescue the hostages.
More info, concept art, and screenshots to come!
Today, we're ready to reveal that we are working on a Space based Real Time Strategy game:
Star Command: Division 6
In Star Command: Division 6 (SCD6), you take the place of a commander of a small elite military force. You have been given a mission to rescue hostages from an enemy installation orbiting a nearby planet. As the commander, you must guide your wing through enemies, taking them out without raising the alarm, and destroy the base's defenses before you can enter it to rescue the hostages.
More info, concept art, and screenshots to come!
Sunday, September 29, 2013
New Game!!!
We are currently designing an exciting new Real Time Strategy game for Windows. Details to follow!
Wednesday, September 18, 2013
Save Our Sheep Released!
The day we've all been waiting for has finally come!
After weeks of hard work, we are happy to announce that Save Our Sheep is now out and available for download!
Save Our Sheep is available over on our Releases page.
After weeks of hard work, we are happy to announce that Save Our Sheep is now out and available for download!
Save Our Sheep is available over on our Releases page.
Labels:
Save Our Sheep
Wednesday, September 11, 2013
Save Our Sheep Weekly Update - 9/10/2013
We've made some great progress in both design and game play elements within the past week.
Art Completed Tasks:
Programming Completed Tasks:
Art Completed Tasks:
- Determining art style
- Main character art
- Background (setting and color palette) reference art
- Dream catcher
Programming Completed Tasks:
- Projectile launching and exploding
- Sheep spawning
- Adding character and dream catcher art assets
- Sheep's fall slowed by dream catcher
- Re-factoring of previous code for improvements
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| Background Placeholder Art |
Labels:
Save Our Sheep
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