- Problems with ship selection are fixed
- Most final assets for Levels 1 & 2 are complete
- Still need final Hacker ship
- Need final space station
- Planning to rework stun weapon into radiating ring
- Level 1 logic and layout is complete
- Level 2 logic 90% complete
- Need to implement level end logic
- Level 2 layout complete
- Enemy ship AI needs to be adjusted
- Need larger detection radius
- Need patrol paths
- Level 3 basics complete
- Enemy AI needs attack/follow command
- Need art assets
- Sounds/music need to be implemented
Monday, November 25, 2013
Pre-Thanksgiving Technical Update
Labels:
Star Command: Division 6
Location:
College Station, TX, USA
Wednesday, November 13, 2013
First draft of Level 3 implemented
Currently we are using beautiful placeholders for the art assets.
Red - Walls / obstacles
Blue - Enemies
Yellow - Player
Pink - Princess Pear hostage
White - Cube hostage
Waypoints are being used for the patrolling paths. Hostages will follow the Hero!
Tuesday, November 12, 2013
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